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An accessible way to learn about a serious topic through teamwork.

The subject of my graduation project is depression. This is one of the most common psychological problems among young people. With this project, I would like to contribute to the recognition and prevention of the problem. My main question is: ‘As a designer, how can I ensure that the signs of depression are recognized earlier among high school students?’ 

You recognize something when you have the knowledge. To reach that, you have to learn. By doing group assignments you playfully learn to know and trust each other. You also learn the nine different symptoms of a depression through nine assignments explained on playing cards.
 The product is promoted by social media. There is a logo to recognize the product and for social media. 

This is an accessible way to learn the symptoms and how to act when you recognize it in yourself or someone else. It is time for recognition.